Jan 01, 2009, 05:18 PM // 17:18
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#21
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Emo Goth Italics
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This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
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Jan 01, 2009, 05:39 PM // 17:39
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#22
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Tyla
This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
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Don't forget minor PvE annoyances are more important than major PvP skill balance!
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Jan 01, 2009, 05:44 PM // 17:44
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#23
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Avarre
There were some Elonians in a bad shape too.
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Silly Avarre, Tyria is the name of the planet too.
I am curious as to what people look with these tonics when close to the NPC. I wasn't paying attention the first visit and fell asleep due to boredom before the second (woke up at the end of the third).
Quote:
Originally Posted by Tyla
This was such a fix. No, seriously, above all else that could be done (fix those bullshit skills such as [[lingering curse] etc etc.), they pop up some conditional transformation if you stand next to a god in a one-off event. The only thing I have to say is wow.
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Hey! Q.Q'ing is serious business. (and it was annoying to have the large tonics, not because they blocked the sight of Mad King Thorn and other NPCs, but because they're so effin' huge!)
Quote:
Originally Posted by Arkantos
Don't forget minor PvE annoyances are more important than major PvP skill balance!
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Yup, no one cares about PvP ever since HA was no longer needed for favor.
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Jan 01, 2009, 05:51 PM // 17:51
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#24
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Thank you Anet.
Griefers QQ'ing makes me smile.
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Jan 01, 2009, 06:12 PM // 18:12
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#25
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Thank you A-net for this simple solution. I like snowmen.
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Jan 01, 2009, 06:26 PM // 18:26
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#26
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Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Don't forget minor PvE annoyances are more important than major PvP skill balance!
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Those are two different departments though? Anyways, this is a small code change, probably took some dev a couple minutes to implement it.
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Jan 01, 2009, 06:44 PM // 18:44
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#27
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Portland, OR
Guild: The Older Gamers (TOG)
Profession: N/Me
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Quote:
Originally Posted by Arkantos
Don't forget minor PvE annoyances are more important than major PvP skill balance!
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That goes without saying unless you some Xbox Live reject who can't handle real PVP on better games...
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Jan 01, 2009, 06:48 PM // 18:48
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#28
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by Crispie
Those are two different departments though? Anyways, this is a small code change, probably took some dev a couple minutes to implement it.
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It would probably take less than 30s to Smiter's Boon some of the skills that need it.
And there are only two people working on GW in its entirety, so its not likely there are different departments.
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Jan 01, 2009, 07:31 PM // 19:31
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#29
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by Lyynyyrd
It would probably take less than 30s to Smiter's Boon some of the skills that need it.
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and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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Jan 01, 2009, 07:31 PM // 19:31
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#30
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Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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Quote:
Originally Posted by Empress Amarox
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Go near the gods. Either with or without tonic. You'll see the skill effect pop up wherever your skill effects usually pop up (default top left)
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Jan 01, 2009, 07:36 PM // 19:36
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#31
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
Originally Posted by Shadowmoon
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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Or they could smiter boon a few overpowered skills that come to mind so that at least they're out of the way until Anet gets around to properly balancing them.
But hey, I better stop making to much sense around here; this is Riverside after all. *pretends to hate free hats*
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Jan 01, 2009, 07:48 PM // 19:48
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#32
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Shadowmoon
and you honestly think what they did to smiters boon was a good thing? It needed the nerf, but to completely remove a skill out of the game with no intention to fix it and re-introduce it, testiment to the laziness of Izzy.
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I'd rather have it gone tbh.
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Jan 01, 2009, 08:16 PM // 20:16
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#33
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Krytan Explorer
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"And the hand of Anet reached down to smite the griefers. Stripped of their ability to annoy noobs, their hideous wailing could be heard throughout the lands."
Wintersday 12:01
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Jan 01, 2009, 09:10 PM // 21:10
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#34
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by lordheinous
"And the hand of Anet reached down to smite the griefers. Stripped of their ability to annoy noobs, their hideous wailing could be heard throughout the lands."
Wintersday 12:01
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/win thread ^^
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Jan 01, 2009, 10:02 PM // 22:02
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#35
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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Can someone explain to me what's happening and why people are so happy?
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Jan 01, 2009, 10:26 PM // 22:26
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#36
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by doudou_steve
Can someone explain to me what's happening and why people are so happy?
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QQing over marginal issue was proven to be extremelly effective tactic, and people are just starting to imagine possibilities.
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Jan 01, 2009, 11:32 PM // 23:32
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#37
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Always Outnumbered
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Quote:
Originally Posted by Arkantos
Don't forget minor PvE annoyances are more important than major PvP skill balance!
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Don't forget 2 entirel different devs take care of those things!
But this sucks. I was planning on doing this.
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Jan 02, 2009, 01:30 AM // 01:30
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#38
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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I planned on purchasing a Yeti tonic just for the event, good thing I kept putting it off
Last edited by Mr. Undisclosed; Jan 02, 2009 at 01:32 AM // 01:32..
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Jan 02, 2009, 03:02 AM // 03:02
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#39
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Eh? No big deal, I had my lulz when I was blocking the Mad King. Anet focusing their attention on making a skill that stops griefers just brings me more. Plus it's always cool getting another skill, especially if it's a skill that was made just so you wouldn't ruin other people's fun.
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Jan 02, 2009, 03:50 AM // 03:50
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#40
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Do you people really think that the reason they don't balance skills is due to lack of time, that a simple little update like this would in any way make it impossible for them to change a few numbers in the database to balance MoI, Palm Strike, etc? That has got to be one of the most stupid QQs I've heard on these forums to date; they've taken way longer to fix way more imbalanced crap than this batch (hullo to the months of spiritway and hexway). I think it's been shown over and over again that the limiting factor for how fast skill updates is not coding time, but the decision making process on what to do about the skills.
As to the actual update: good. There's not a single bad thing that you can point to that came from this, unless of course you like griefing other people, in which case...well, sucks for you. It's nice to see that ANet actually will listen and fix small, easy things like this that do make a difference to the players.
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